Abyssal Karma
A downloadable game
Abyssal Karma for Commodore 64
Hello everyone! I bring you a new update for my game Abyssal Karma. Many things have been fixed in this update. It also includes new enemies, a final boss, and an ending screen. Try out this new version—I’m sure you’ll enjoy it!
The game still has a high difficulty level, but it’s now easier to destroy enemies. The gameplay is almost a bullet hell, so you need to be careful with stray bullets constantly appearing on the screen! It’s all about practice and memorization.
The game was supposed to include music, a score screen, a picload, and other features. However, due to misunderstandings with the person who was supposed to add all these elements, unfortunately, the game won’t include them anymore.
Nonetheless, I’ve decided to share the artwork I created that was meant to be used in the game. I don’t use AI or image converters in my work.
If you’re interested in adding music and these screens to the game using Richard Bayliss’s SEUCK Title Screen Maker, feel free to email me at rodrigoyeowtch@gmail.com. I’ll give you proper credit. If you’d like to collaborate with me, you can email me as well!
Published | 1 day ago |
Status | Released |
Author | Rodrigo Yeowtch |
Genre | Shooter |
Tags | Commodore 64, No AI, Retro, Shoot 'Em Up |
Comments
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very good
Thx! 😃👍
Groovy man
Thx 😀 ✌️
Interesting game. I highly advice to you that mention people that help to you in making this game. It would be good.
It's a shame you bring this discussion here.
The only thing I can say is that my name was spelled wrong in the video description, the correct one is Rodrigo Yeowtch, or simply Yeowtch.
there it says Yeotch.
and that the idea for the Game was not created by pinov, as written in the game description.
I spent many, many months creating the map, and the sprites.
Afterwards I spent many days designing the arts that should be used in the game.
pinov made a small adjustment to some game parameters, designed some arts, but I redid all these arts.
The person who decided to no longer be part of this project was Pinov.
he decided to abandon the project.
I published the project.
and then Pinov wanted to embarrass me in every way on Facebook.
It was Pinov's demand that I change the designer and the colors of some arts that should be used in the game, Pinov sent me examples of how I should color the arts and change the design.
I made the changes.
Then there was an argument between Pinov and me.
So Pinov decided to abandon the project.
I published my work.
then pinov started commenting on my posts that I shouldn't use the artwork that contained the changes he had suggested (demanded).
and began to say that the arts that contained the changes he had suggested were his own.
and started embarrassing me on Facebook, telling everyone that I was no longer part of his softhouse.
However, I never made any public announcement and never published on any website that I was part of his team.
and he also never added my name as a member of his team on any of his websites.
We worked together on a game, Arkon Blazer, I made the game map, Fabs designed the picload, and Pinov did the rest.
so I had to take extreme measures regarding this.
I had to post in several c64 groups about all of this.
maybe I was a little extreme, but in the m
oment of anger I did it.
I also noticed that my name was removed from the Arkon Blaze credits, I spent a month creating the Arkon Blaze map.
Fortunately my name was only removed from the game's sales page.
In the game my name keeps appearing.
I have dozens of screenshots showing the entire game map creation process.
I intend to post this in the future on my personal Facebook, if anyone has Facebook, follow me on Facebook, just search for Rodrigo Yeowtch on Facebook.
However, even in the game, my name appears very quickly on the start screen.
Can't see my name clearly.
unfortunately... Arkon blaze was my idea. I had the idea of a demon as the protagonist.
I created the sprite of the game's protagonist, but the animation of the protagonist's death was created by pinov, I created the sprites of the gnomes that must be rescued in the game, but pinov made a small change to this sprite.
and yet I received no credit for creating these sprites.
I had an agreement with Pinov to receive part of the money from sales of Arkon Blaze, he kept more than 50% of the percentage for sales, I don't remember my percentage exactly, but it was less than thirty percent, maybe twenty percent
, maybe less than that... and now all the money from sales goes to him.
Pinov always treated me as if I were a boss, as if he was paying me a fortune, with many demands... but to date I have received approximately 15 euros from the sales of Arkon Blaze... I have many other criticisms regarding him
, but it's not worth exposing these things... I just want peace.
I could distribute Arkon Blaze for free, to get revenge, but I won't do that.
I don't want any more fights
and intrigues.
It´s not a shame. It´s a reality buddy.
Very nice graphics style.
And no AI and Image Converters used. I applaud that! Wish there were more developers with this attitude.
Thank you very much, it took me many months to create the graphics, and it took me many days to create the arts that were supposed to be used in the game, and which unfortunately were left out.
Nice game!
Thank you very much for recording a gameplay of my game!